Wednesday Wii

First one of these in a long time.

Our Wii console died after 2018 days on the job. Pretty good, I guess. The failure was mechanical rather than electronic — it wouldn’t read the disk, but it worked fine off of stuff saved to the SD card. Unfortunately, you can’t save the game itself (in our case, the “game” is Wii Fit+), you can only save the data — Nintendo is deathly afraid of piracy. What to do? Well, we did what we always do when we need something in the gaming line. Off to GameStop!

There, we got a replacement console. Brought it home. Plugged it in. Works fine. Except.

This card cannot be read by this console

The card in question being the SD card whereon we’ve saved 2018 days of data, plus our lovingly crafted Mii’s. Five and a half years of work down the drain.

Yep. Nintendo did it to us again. Whatever their “upgrade” process, it left early Wii SD cards unreadable. This is the same company that puts “system updates” on all their new games to break the latest unlocking techniques. That thinks it’s OK to put a large glob of heat-retentive plastic on top of a chip to keep it from being accessed and jailbroke. That uses draconian regional locking so that you can’t play games from overseas, games that will never be offered in the US.

I’d like to say that we should boycott any company that engages in these restraint of trade practices, but they all do things like this, in some way or other. I’m not even sure it’s possible to pick a “least bad” company out of the pack — as in pack of hyenas.

Do you wonder why I’m in favor of Open Source?


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